8.19.14. Containers

The boost layer ships a family of containers — block-arg wrappers around ImGui’s Begin*/End* pairs that share three properties:

  • Block-arg shape — the body runs once per frame inside the begin/end pair. No manual End() to forget.

  • Path push — leaf widgets inside the block register under <container>/<leaf>. Every container contributes a path segment, just like window and with_id did in earlier tutorials.

  • Open-state via pending flagsstate.pending_open = true queues the container to open next frame; pending_close = true closes it. Live commands imgui_open / imgui_close mutate the same flag, so app code, external drivers, and the chrome’s close-button share one channel.

This tutorial covers four representative containers: menu_bar + menu + menu_item, tab_bar + tab_item, popup, and item_tooltip. The features-side demos (modules/dasImgui/examples/features/containers_*.das) cover the rest: child / group (window family), tree_node / collapsing_header (layout family), popup_modal / tooltip / combo_select / list_box (overlay family).

Source: modules/dasImgui/examples/tutorial/containers.das.

8.19.14.1. Walkthrough

The recording drives all four containers with real synthetic input and self-verifies each step. It flips the General tab’s WIRE checkbox, then clicks the Audio tab header and asserts the switch by its effect: AUDIO_TAB’s MUTE starts rendering while GENERAL_TAB’s WIRE stops — a direct proof that only the open tab’s body runs. It opens the popup from the button’s pending_open flag (asserting the popup body appears), toggles the VSync checkbox inside it, closes it with the popup’s own Close button (asserting the body stops), and finally hovers the button to bring up the item_tooltip. Any step that failed to land aborts the recording.

  1options gen2
  2options _comment_hygiene = true
  3options gc
  4
  5require imgui
  6require imgui_app
  7require opengl/opengl_boost
  8require live/glfw_live
  9require live/live_api
 10require live/live_commands
 11require live/live_vars
 12require live_host
 13require imgui/imgui_live
 14require imgui/imgui_boost_runtime
 15require imgui/imgui_boost_v2
 16require imgui/imgui_widgets_builtin
 17require imgui/imgui_containers_builtin
 18require imgui/imgui_visual_aids
 19
 20// =============================================================================
 21// TUTORIAL: containers — tab_bar, menu_bar, popup, item_tooltip.
 22//
 23// Containers wrap an ImGui begin/end pair around a daslang block. They
 24// share three properties:
 25//
 26//   1. Block-arg shape: the body runs once per frame inside the begin/end.
 27//   2. Path push: leaf widgets register under "<container>/<leaf>" — every
 28//      container contributes a segment to the registry path, just like
 29//      `window` and `with_id` did in earlier tutorials.
 30//   3. Open-state via pending flags: `(state).pending_open = true` queues
 31//      the container to open next frame; `pending_close = true` reverses
 32//      it. The same flag is what `imgui_open` / `imgui_close` mutate from
 33//      outside, so all three control surfaces (app code, live commands,
 34//      and the close-button on the chrome) share one channel.
 35//
 36// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/containers.das
 37// LIVE:       daslang-live modules/dasImgui/examples/tutorial/containers.das
 38//
 39// DRIVE (when running live):
 40//   curl -X POST -d '{"name":"imgui_snapshot"}'                                                            localhost:9090/command
 41//   curl -X POST -d '{"name":"imgui_open","args":{"target":"CONT_WIN/OPTIONS_POPUP"}}'                     localhost:9090/command
 42//   curl -X POST -d '{"name":"imgui_close","args":{"target":"CONT_WIN/OPTIONS_POPUP"}}'                    localhost:9090/command
 43// =============================================================================
 44
 45[export]
 46def init() {
 47    live_create_window("dasImgui containers tutorial", 760, 560)
 48    live_imgui_init(live_window)
 49    let io & = unsafe(GetIO())
 50    GetStyle().FontScaleMain = 1.5
 51}
 52
 53[export]
 54def update() { // nolint:STYLE038
 55    if (!live_begin_frame()) return
 56    begin_frame()
 57
 58    ImGui_ImplGlfw_NewFrame()
 59    apply_synth_io_override()
 60    NewFrame()
 61
 62    SetNextWindowPos(ImVec2(30.0f, 30.0f), ImGuiCond.FirstUseEver)
 63    SetNextWindowSize(ImVec2(680.0f, 480.0f), ImGuiCond.FirstUseEver)
 64    window(CONT_WIN, (text = "containers", closable = false,
 65                      flags = ImGuiWindowFlags.MenuBar)) {
 66
 67        // ---- menu_bar (window must have ImGuiWindowFlags.MenuBar) ----
 68        // Each menu_item registers under "CONT_WIN/MAIN_BAR/FILE_MENU/NEW_ITEM".
 69        menu_bar(MAIN_BAR) {
 70            menu(FILE_MENU, (text = "File", enabled = true)) {
 71                menu_item(NEW_ITEM,  (text = "New",  shortcut = "Ctrl+N"))
 72                menu_item(OPEN_ITEM, (text = "Open", shortcut = "Ctrl+O"))
 73            }
 74        }
 75
 76        // ---- tab_bar — three tabs, each its own block ----
 77
 78        // Only the active tab's block runs each frame; inactive tabs never enter
 79        // their body, so their widgets aren't in the registry that frame.
 80        tab_bar(MAIN_TABS, (text = "MainTabs", flags = ImGuiTabBarFlags.None)) {
 81            tab_item(GENERAL_TAB, (text = "General", closable = false,
 82                                   flags = ImGuiTabItemFlags.None)) {
 83                text("Tabs share a window; only the active tab renders.")
 84                checkbox(WIRE, (text = "Wireframe"))
 85            }
 86            tab_item(AUDIO_TAB, (text = "Audio", closable = false,
 87                                 flags = ImGuiTabItemFlags.None)) {
 88                checkbox(MUTE, (text = "Mute"))
 89                slider_float(VOL, (text = "Volume"))
 90            }
 91            tab_item(INFO_TAB, (text = "Info", closable = false,
 92                                flags = ImGuiTabItemFlags.None)) {
 93                text("containers tutorial")
 94                text("each tab is a block - exclusive render")
 95            }
 96        }
 97
 98        separator(CT_SEP_1)
 99
100        // ---- popup — opened by a pending flag ----
101
102        // The button only flips the flag; the popup renders next frame when ImGui
103        // sees `pending_open = true` and runs OpenPopup(). The same channel handles
104        // imgui_open from outside (curl example in the DRIVE block).
105        text("Popup - open via pending_open or imgui_open:")
106        if (button(OPEN_POPUP_BTN, (text = "Open options"))) {
107            OPTIONS_POPUP.pending_open = true
108        }
109        popup(OPTIONS_POPUP, (text = "OptionsPopup",
110                              flags = ImGuiWindowFlags.None)) {
111            text("Options")
112            separator(CT_SEP_2)
113            checkbox(OPT_VSYNC, (text = "VSync"))
114            checkbox(OPT_HIDPI, (text = "HiDPI"))
115            if (button(POPUP_CLOSE_BTN, (text = "Close"))) {
116                OPTIONS_POPUP.pending_close = true
117            }
118        }
119
120        separator(CT_SEP_3)
121
122        // ---- item_tooltip — hover-gated overlay ----
123        // BeginItemTooltip auto-checks IsItemHovered() under the hood, so
124        // the block only runs while the previous widget is hovered.
125        text("Tooltip - hover the button below:")
126        button(HOVER_BTN, (text = "Hover me"))
127        item_tooltip(HOVER_TIP) {
128            text("This text appears on hover.")
129            text("Driven by BeginItemTooltip (auto-gated).")
130        }
131    }
132
133    end_of_frame()
134    Render()
135    var w, h : int
136    live_get_framebuffer_size(w, h)
137    glViewport(0, 0, w, h)
138    glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
139    glClear(GL_COLOR_BUFFER_BIT)
140    live_imgui_render()
141
142    live_end_frame()
143}
144
145[export]
146def shutdown() {
147    live_imgui_shutdown()
148    live_destroy_window()
149}
150
151[export]
152def main() {
153    init()
154    while (!exit_requested()) {
155        update()
156        maybe_collect_gc()
157    }
158    shutdown()
159}

8.19.14.1.1. Requires

One extra module on top of the baseline boost layer:

  • imgui/imgui_containers_builtin — defines every container macro used here. The window/child/group/menu/tab/popup/tooltip surface all lives in this one module.

8.19.14.1.3. tab_bar / tab_item

tab_bar holds one or more tab_item blocks; ImGui owns the active-tab selection:

tab_bar(MAIN_TABS, (text = "MainTabs", flags = ImGuiTabBarFlags.None)) {
    tab_item(GENERAL_TAB, (text = "General", closable = false,
                           flags = ImGuiTabItemFlags.None)) {
        text("Tabs share a window; only the active tab renders.")
        checkbox(WIRE, (text = "Wireframe"))
    }
    tab_item(AUDIO_TAB, (text = "Audio", closable = false,
                         flags = ImGuiTabItemFlags.None)) {
        checkbox(MUTE, (text = "Mute"))
    }
}

Only the active tab’s block runs each frame — widgets inside inactive tabs aren’t in the registry that frame, so a snapshot taken while GENERAL_TAB is active won’t list any AUDIO_TAB children. TabItemState.pending_open controls the closable-tab visibility (skip BeginTabItem entirely when open=false); selecting the active tab is a separate channel, pending_select, driven by the imgui_select live command (it hands ImGui ImGuiTabItemFlags.SetSelected on the next frame and records state.selected). Each tab_item also registers its header’s bbox, so a driver can instead switch tabs the way a user does: an imgui_click on the tab_item target (e.g. CONT_WIN/MAIN_TABS/AUDIO_TAB) lands on the header and selects it. Prefer imgui_select when the tab may be scrolled out of the bar — imgui_click needs a visible header to hit.

8.19.14.1.5. item_tooltip — hover-gated overlay

ImGui’s BeginItemTooltip checks IsItemHovered() internally, so the block only runs while the immediately-preceding widget is hovered. No manual gate:

button(HOVER_BTN, (text = "Hover me"))
item_tooltip(HOVER_TIP) {
    text("This text appears on hover.")
    text("Driven by BeginItemTooltip (auto-gated).")
}

For tooltips whose own gating logic differs from “previous item hovered” — say, tooltips on an entire window or a custom hover state — use the lower-level tooltip(...) container and gate it manually (see modules/dasImgui/examples/features/containers_overlay.das).

8.19.14.1.6. Standalone vs live

Same convention as previous tutorials.

8.19.14.1.7. Driving from outside

Path-qualified targets for every container leaf:

curl -X POST -d '{"name":"imgui_snapshot"}' localhost:9090/command
# Registers: CONT_WIN/MAIN_BAR/FILE_MENU/NEW_ITEM, CONT_WIN/MAIN_TABS/GENERAL_TAB/WIRE, ...

curl -X POST -d '{"name":"imgui_open","args":{"target":"CONT_WIN/OPTIONS_POPUP"}}' \
     localhost:9090/command
curl -X POST -d '{"name":"imgui_close","args":{"target":"CONT_WIN/OPTIONS_POPUP"}}' \
     localhost:9090/command

curl -X POST -d '{"name":"imgui_click","args":{"target":"CONT_WIN/MAIN_BAR/FILE_MENU/NEW_ITEM"}}' \
     localhost:9090/command

Note that menu items receive imgui_click directly — they’re click targets, not open/close targets.

8.19.14.1.8. Context popups

popup_context_item is the right-click-context sibling of popup — ImGui drives open/close internally based on the previous item receiving a right-click; the wrapper just gates the body on Begin returning true:

require imgui/imgui_containers_builtin

button(TARGET_BTN, (text = "Right-click me"))
popup_context_item(TARGET_CTX, (str_id = "target_ctx",
                                flags = ImGuiPopupFlags.MouseButtonRight)) {
    if (menu_item(ACTION_RENAME, (text = "Rename", shortcut = "F2"))) {
        // ...
    }
    if (menu_item(ACTION_DELETE, (text = "Delete", shortcut = "Del"))) {
        // ...
    }
}

The popup is keyed off the previously submitted item — submission order matters, and popup_context_item registers under its own path in the snapshot. Use imgui_click to drive menu items from outside.

Feature demo: modules/dasImgui/examples/features/popup_context_item.das.

8.19.14.1.9. Next steps

So far every tutorial has assumed the standard standalone/live run. Next up is live-reload itself — the daslang-live workflow, how [live_command] / [before_reload] / [after_reload] plumb in, and what survives a reload (state structs, ImGui context, the HTTP server) versus what gets rebuilt.

See also

Full source: modules/dasImgui/examples/tutorial/containers.das

Richer references:

  • modules/dasImgui/examples/features/containers_window.das — window / child / group with closable second window

  • modules/dasImgui/examples/features/containers_layout.das — tab_bar plus tree_node, collapsing_header

  • modules/dasImgui/examples/features/containers_overlay.das — popup_modal, tooltip, combo_select, list_box

Previous tutorial: State & telemetry

Boost macros — the macro layer.