16. Audio and MIDI
Audio playback, 3D spatial audio, effects, WAV file I/O, MIDI parsing, and SF2 soundfont loading.
- 16.1. Low-level audio bindings (miniaudio)
- 16.1.1. Constants
- 16.1.2. Enumerations
- 16.1.3. Handled structures
- 16.1.4. Audio device
- 16.1.5. Decoder
- 16.1.6. Resampler
- 16.1.7. Channel converter
- 16.1.8. Volume mixer
- 16.1.9. Limiter
- 16.1.10. HRTF
- 16.1.11. I3DL2 Reverb
- 16.1.12. Convolution Reverb
- 16.1.13. Chorus
- 16.1.14. Delay
- 16.1.15. Per-voice effects
- 16.1.16. SF2 voice
- 16.2. Audio playback, mixing, 3D spatial audio, and effects
- 16.2.1. Type aliases
- 16.2.2. Constants
- 16.2.3. Enumerations
- 16.2.4. Structures
- 16.2.5. Audio system lifecycle
- 16.2.6. Sound playback
- 16.2.7. Sound control
- 16.2.8. 3D audio
- 16.2.9. Reverb
- 16.2.10. Chorus
- 16.2.11. Attenuation
- 16.2.12. Status monitoring
- 16.2.13. Command batching
- 16.2.14. PCM stream
- 16.2.15. Decoding
- 16.2.16. Sound ID
- 16.2.17. Internal stream management
- 16.3. WAV file reading and writing