8.18.1.32. data_table
ImGui’s tables API — BeginTable / EndTable with body-internal
TableSetupColumn / TableHeadersRow / TableNextRow /
TableSetColumnIndex / TableNextColumn cursor primitives — lives
behind one boost container plus six snake_case pass-throughs in
imgui/imgui_table_builtin. The container is named data_table (not
table) because table is a daslang reserved keyword for the
table<K;V> type constructor.
The container takes the ImGui id, the column count, the flags, an outer
size and an inner width — same five arguments the cpp BeginTable takes —
and brackets the matching EndTable. Inside the body, the row/column
cursor calls are plain pass-throughs that resolve in the
imgui_table_builtin module namespace (so the project-wide lint, which
forbids raw imgui::* calls in user code, stays satisfied without an
allow-list extension).
Source: modules/dasImgui/examples/tutorial/data_table.das.
8.18.1.32.1. Walkthrough
The recording drives the sortable shape by clicking the real column headers:
clicking Name flips the active sort ascending to descending; clicking
Type replaces the key and re-groups the rows by type; and Shift+clicking
Value adds it as a secondary key (the 2 badge), so within each type the
rows break ties by value. Each click is verified against the re-rendered cell
text, so a header click that failed to re-sort would abort the recording.
1options gen2
2options _comment_hygiene = true
3
4require imgui
5require imgui_app
6require opengl/opengl_boost
7require live/glfw_live
8require live/live_api
9require live/live_commands
10require live/live_vars
11require live_host
12require imgui/imgui_live
13require imgui/imgui_boost_runtime
14require imgui/imgui_boost_v2
15require imgui/imgui_widgets_builtin
16require imgui/imgui_containers_builtin
17require imgui/imgui_table_builtin
18require imgui/imgui_visual_aids
19
20// =============================================================================
21// TUTORIAL: data_table — boost container for ImGui's tables API.
22//
23// `BeginTable` / `EndTable` and the body-internal cursor calls
24// (TableSetupColumn, TableHeadersRow, TableNextRow, TableSetColumnIndex,
25// TableNextColumn) live behind one container + six snake_case pass-throughs
26// in `imgui/imgui_table_builtin`. The container is named `data_table`
27// (not `table`, which is a daslang reserved keyword for `table<K;V>`).
28//
29// data_table(MY_TABLE, (text = "##split", columns = 3, flags = ...,
30// outer_size = float2(0,0), inner_width = 0.0f)) {
31// table_setup_column("Name")
32// table_setup_column("Type")
33// table_setup_column("Value")
34// table_headers_row()
35// for (row in rows) {
36// table_next_row()
37// table_set_column_index(0); text(NAME[row], (text = ...))
38// table_set_column_index(1); text(TYPE[row], (text = ...))
39// table_set_column_index(2); text(VAL[row], (text = ...))
40// }
41// }
42//
43// `TableState` echoes per-call config (columns / flags / outer_size /
44// inner_width). `sort_specs()` (block helper) yields the per-frame sort
45// spec list — see the Sortable tables section below. Multi-select
46// hand-off and custom row-bg callbacks would extend the state
47// additively if added later.
48//
49// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/data_table.das
50// LIVE: daslang-live modules/dasImgui/examples/tutorial/data_table.das
51// =============================================================================
52
53struct private Row {
54 name : string
55 kind : string
56 value : string
57}
58
59var private ROWS : array<Row>
60
61// Stable column identifiers passed to table_setup_column(.., user_id=...).
62// The sort comparator dispatches on user_id (not column_index) so the
63// sort stays correct when the user reorders columns via drag.
64let private COL_NAME = 0x0001u
65let private COL_KIND = 0x0002u
66let private COL_VAL = 0x0003u
67
68[init]
69def seed_rows() {
70 ROWS <- [
71 Row(name = "alpha", kind = "int", value = "42"),
72 Row(name = "beta", kind = "float", value = "3.14"),
73 Row(name = "gamma", kind = "string", value = "hello"),
74 Row(name = "delta", kind = "bool", value = "true"),
75 Row(name = "epsilon", kind = "int", value = "-7"),
76 Row(name = "zeta", kind = "float", value = "0.001")
77 ]
78}
79
80def private compare_rows(spec : TableSortSpec; a : Row; b : Row) : int {
81 // Returns -1 / 0 / 1 for a-vs-b along the column the spec names.
82 var ord = 0
83 if (spec.column_user_id == COL_NAME) {
84 if (a.name < b.name) {
85 ord = -1
86 } elif (a.name > b.name) {
87 ord = 1
88 }
89 } elif (spec.column_user_id == COL_KIND) {
90 if (a.kind < b.kind) {
91 ord = -1
92 } elif (a.kind > b.kind) {
93 ord = 1
94 }
95 } elif (spec.column_user_id == COL_VAL) {
96 if (a.value < b.value) {
97 ord = -1
98 } elif (a.value > b.value) {
99 ord = 1
100 }
101 }
102 if (spec.sort_direction == ImGuiSortDirection.Descending) {
103 ord = -ord
104 }
105 return ord
106}
107
108def private sort_rows(specs : array<TableSortSpec>) {
109 // Multi-key comparator: first spec that disambiguates a vs b wins; name is the total-order tiebreak.
110 ROWS |> sort() $(a, b) {
111 for (s in specs) {
112 let ord = compare_rows(s, a, b)
113 if (ord != 0) return ord < 0
114 }
115 return a.name < b.name
116 }
117}
118
119var DT_NAME : table<int; NarrativeState>
120var DT_KIND : table<int; NarrativeState>
121var DT_VAL : table<int; NarrativeState>
122
123[export]
124def init() {
125 live_create_window("dasImgui data_table tutorial", 860, 540)
126 live_imgui_init(live_window)
127 // Deterministic FirstUseEver layout for the recording: disable imgui.ini so a
128 // prior session's window pos/size can't drift the framing. Tutorial-scoped on
129 // purpose - not a blanket change to live_imgui_init.
130 DisableIniPersistence()
131 let io & = unsafe(GetIO())
132 GetStyle().FontScaleMain = 1.4
133}
134
135[export]
136def update() {
137 if (!live_begin_frame()) return
138 begin_frame()
139
140 ImGui_ImplGlfw_NewFrame()
141 apply_synth_io_override()
142 NewFrame()
143
144 SetNextWindowPos(ImVec2(30.0f, 30.0f), ImGuiCond.FirstUseEver)
145 SetNextWindowSize(ImVec2(640.0f, 380.0f), ImGuiCond.FirstUseEver)
146 window(DT_WIN, (text = "data_table", closable = false,
147 flags = ImGuiWindowFlags.None)) {
148 text(DT_HEADER, (text = "Three columns, six rows, frozen header. Click headers to sort; Shift+click for multi-column."))
149
150 let tflags = (ImGuiTableFlags.BordersOuter |
151 ImGuiTableFlags.RowBg |
152 ImGuiTableFlags.Resizable |
153 ImGuiTableFlags.Reorderable |
154 ImGuiTableFlags.Hideable |
155 ImGuiTableFlags.Sortable |
156 ImGuiTableFlags.SortMulti |
157 ImGuiTableFlags.ScrollY)
158 data_table(DT_TABLE, (text = "##rows", columns = 3,
159 flags = tflags,
160 outer_size = float2(0.0f, 0.0f),
161 inner_width = 0.0f)) {
162 table_setup_scroll_freeze(0, 1)
163 table_setup_column("Name", ImGuiTableColumnFlags.DefaultSort, 0.0f, COL_NAME)
164 table_setup_column("Type", ImGuiTableColumnFlags.None, 0.0f, COL_KIND)
165 table_setup_column("Value", ImGuiTableColumnFlags.None, 0.0f, COL_VAL)
166 table_headers_row()
167
168 sort_specs() $(specs) {
169 sort_rows(specs)
170 }
171
172 for (i in range(length(ROWS))) {
173 table_next_row()
174 table_set_column_index(0)
175 text(DT_NAME[i], (text = ROWS[i].name))
176 table_set_column_index(1)
177 text(DT_KIND[i], (text = ROWS[i].kind))
178 table_set_column_index(2)
179 text(DT_VAL[i], (text = ROWS[i].value))
180 }
181 }
182 }
183
184 end_of_frame()
185 Render()
186 var w, h : int
187 live_get_framebuffer_size(w, h)
188 glViewport(0, 0, w, h)
189 glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
190 glClear(GL_COLOR_BUFFER_BIT)
191 live_imgui_render()
192
193 live_end_frame()
194}
195
196[export]
197def shutdown() {
198 live_imgui_shutdown()
199 live_destroy_window()
200}
201
202[export]
203def main() {
204 init()
205 while (!exit_requested()) {
206 update()
207 }
208 shutdown()
209}
8.18.1.32.1.1. Requires
One extra module on top of the baseline boost layer:
imgui/imgui_table_builtin— thedata_tablecontainer plus the sixtable_*snake_case primitives the body calls into.
8.18.1.32.1.2. Container shape
data_table follows the same named-tuple convention as the other
containers (window / child / tab_bar):
data_table(MY_TABLE, (text = "##rows", columns = 3,
flags = ImGuiTableFlags.Borders,
outer_size = float2(0.0f, 0.0f),
inner_width = 0.0f)) {
// body
}
text is the ImGui id (use the ##suffix convention to keep it
out of the visible label). columns is the column count;
outer_size = float2(0,0) lets ImGui auto-size; inner_width = 0.0f
means “no explicit inner width” (use the outer width).
8.18.1.32.1.3. Body primitives
The six body cursor calls are plain def public wrappers — same
arguments as the underlying ImGui calls, snake_case names:
table_setup_column(label, flags?, init_width?, user_id?)— declare a column before the header row.table_setup_scroll_freeze(cols, rows)— pin the first N columns / M rows during scrolling.table_headers_row()— submit the header row using thetable_setup_columnlabels.table_next_row(flags?, min_row_height?)— start the next row.table_set_column_index(col) -> bool— jump to a specific column; returnstruewhen the column is visible.table_next_column() -> bool— advance one column (or wrap to next row); also returns the visibility bool.
TableState (the container’s state struct) echoes per-call config —
columns, flags, outer_size, inner_width — so snapshot consumers can read
the table’s shape without parsing the daslang call site. Multi-select
hand-off remains deferred — pinned ImGui 1.92.6 exposes
BeginMultiSelect / ImGuiMultiSelectIO, but the boost-wrapper
hand-off has not been designed yet. A custom row-bg callback API would
extend the state additively if added later.
8.18.1.32.1.4. Sortable tables
The tutorial table uses the full sortable shape — Sortable | SortMulti
| Reorderable | Hideable flags on the table, a stable user_id on
each table_setup_column, and a sort_specs() block-arg helper
inside the body that ImGui fires when the sort state goes dirty.
ImGuiTableFlags.Sortableenables single-column sort (click any header). AddingImGuiTableFlags.SortMultienables multi-column sort (Shift+click a second header to append a secondary sort key).table_setup_column("Name", flags, init_width, user_id=COL_NAME)tags the column with a stable identifier (auint). The sort comparator dispatches oncolumn_user_idrather thancolumn_index, so the sort stays correct after the user reorders columns via drag.sort_specs() $(specs) { ... }is the wrapper that captures the ImGuiTableGetSortSpecs()data, converts eachImGuiTableColumnSortSpecsentry into a daslang-friendlyTableSortSpec(withcolumn_index,column_user_id,sort_order,sort_direction), invokes the body block with the array, and auto-clears theSpecsDirtyflag on return. The block only fires when ImGui reports dirty (header click), so the comparator cost is paid once per sort change rather than every frame.
The block-body comparator pattern walks the specs in priority order and
returns on the first spec that disambiguates a pair — sort_order = 0
is the primary key, sort_order = 1 is the first tiebreak, and so on.
A final tiebreak on a unique field (here: name) keeps the order
total.
For a complete standalone example (inventory table with id / name / qty
columns and a multi-key comparator), see modules/dasImgui/examples/features/sort_specs.das.
8.18.1.32.1.5. Why the name
table is a daslang reserved keyword — the type constructor for
table<K;V> (the hash-map type). Defining a function or container named
table is a parse error. data_table follows the standard UI-library
term (Material’s DataTable, Bootstrap’s table, etc.) and disambiguates
from the type namespace at every call site.
8.18.1.32.1.6. Standalone vs live
Same convention as previous tutorials. daslang.exe runs the table
once and exits at exit_requested(). daslang-live keeps the window
open and reloads on source edits.
See also
Full source: modules/dasImgui/examples/tutorial/data_table.das
Sortable inventory example: modules/dasImgui/examples/features/sort_specs.das
— the canonical sort_specs() reference with a multi-key comparator.
Integration tests: modules/dasImgui/tests/test_app_small_property_editor.das
(uses the same data_table container surface) and
modules/dasImgui/tests/test_sort_specs.das (smoke for the sortable rail).
Boost macros — the macro layer.